BSL Shaders Changelog
Read all the BSL Shaders Changelogs
BSL Shaders v8.1 Changelog
- If you updated from v8.0.01, please give v8.1 preview 1 a read too.
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Extra features :
- Added albedo balancing. This feature darkens bright textures such as sand, snow, or quartz.
- Added dynamic handlight (for Iris, Optifine users may keep using dynamic handlight).
- Added gamma alpha blending. This allows semitransparent objects to blend in a similar manner to vanilla.
- Added water alpha mode. This allows the use of water texture's opacity.
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Improvements :
- Improved bloom consistency across different resolutions.
- Regular reflection can be completely disabled now.
- Fog density can be set to 0, this however won't disable other fogs (water, blindness, etc.).
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Tweaks :
- Tweaked hardcoded emissive handling.
- Tweaked water fog.
- Tweaked auto exposure speed.
- Increased underwater fog brightness at indoors.
- Reduced default AO strength.
- Reduced default water opacity.
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Fixes:
- Fixed emissives on hand for 1.15+.
- Fixed rain being too dark.
- Fixed final program error.
- Fixed vanilla water mode in the Nether.
- Fixed map on glow item frame when POM is enabled.
BSL Shaders v8.1 Preview 1
- Known as v8.0.02 in development.
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Extra features :
- Added sky customization.
- Added powder snow fog.
- Re-added labPBR subsurface and porosity.
- Added rough specular highlight, self shadow quality, normal dampening, and up facing plants options.
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Removed features :
- Removed TAA exclusive shadow filtering.
- Removed rain reflection modes.
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Improvements :
- Block ID mapping for 1.17.
- Improved end visuals, with new default and smokey light shafts. (Thanks TecThor for the color)
- Reworked foliage shading.
- Improved subsurface scattering (disabled by default under subsurface scattering quality option).
- Applied subsurface scattering on semitransparent blocks.
- Puddles generated while using rain reflection now expands more until the entire surface is covered.
- Improved self shadowing. (Thanks null511)
- Improved subsurface scattering and emissive options, allowing the following modes: off, advanced materials only, or full/both.
- Anti-aliasing option is splitted into two individual options, which allows both to be enabled at once.
- Pixel locked shadow is aligned better now. (Thanks EminGT)
- Options which requires advanced materials are now marked with *.
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Tweaks :
- Normal mapping on some stuff are enabled again on 1.16.5.
- Tweaked emissives, side and bottom are no longer darkened.
- Tweaked specular reflection strength curve, rougher surface gives less reflection now.
- Rain reflection is now enabled by default.
- Rough specular reflection is now disabled by default.
- Minor sky tweak.
- Sharpening is now integrated to TAA, adapts to render quality.
- Moved subsurface scattering to material submenu.
- Increased maximum slider range for bloom strength.
- Rescaled minimum light intensity.
- Tweaked alpha testing on semitransparent blocks.
- Relabeled SEUS PBR material format as SEUS/Old PBR.
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Fixes :
- Is lava wet? Not anymore. (Fixed lava being coated by water from rain reflections)
- Fixed self shadowing appearing on non-parallax surfaces.
- Fixed broken water texture while advanced material based parallax is enabled.
- Fixed beacon beam on 1.15 and above.
- Fixed TAA error on certain GPUs. (Thanks EminGT)
- Fixed black line bug and missing rain on 1.7.10.
- Fixed parallax breaking sign text on 1.12 and hopefully below.
BSL Shaders v8.0.01
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Improvements :
- Improved cold biome detection.
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Tweaks :
- Minor sky tweak.
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Fixes :
- Fixed some conflicts with certain settings.
BSL Shaders v8.0
- Previously known as v7.2.01. Renamed to v8.0 due to a lot of major component got overhauled.
- Recently added stuff are marked with *.
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Extra features :
- Added pixel locked shadow and water normal, 16x to 128x available.*
- Added colored outline and 1.12 update art outline.*
- Added vanilla nether color option.
- Added flat vanilla water mode for 1.13+.
- Added sky ground option.
- Added specular occlusion for advanced materials.
- Vanilla clouds can be toggled trough shader options.
- Aurora color can be configured now.
- Added void sky.*
- Added minimum light color option.*
- Added very low shadowmap quality.*
- Added spectral glowing, team color not supported.
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Removed features :
- Removed fog and weather option.
- Emissive brightness and soft particle option are hidden.
- Removed 1.14 update art style (promo) outline.*
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Improvements :
- Overhauled cloud, sky*, and water.
- Specular highlight now shows on low smoothness and enabled by default, everything is shiny.
- Improved ambient occlusion with depth aware filtering.
- Reverted shadow filtering method to the older version's (pre v7.1.04) because it runs better.
- Improved vanilla diffuse.
- Reduced cloud around sun and moon.
- Reworked distant fade from dithered transparency to fog.
- Vanilla water mode now uses vanilla water fog color.*
- Updated labPBR.
- Applied vanilla diffuse on specular highlight.
- Normal map intensity reduced based on mip level.
- Increased material AO intensity.
- Semitransparent blocks can use emissive now.
- Improved parallax self shadowing.
- Improved rain reflection normals with ripples.*
- Reworked shader options layout.
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Tweaks :
- Tweaked default day light color.*
- Tweaked underwater visuals.
- Tweaked lens flare.
- Reduced waving lantern intensity.
- Simplified outline* and rain reflection option.
- Changed parallax depth measuring to cm.
- Moved some option from Color > Water to Water.
- Fog is now applied to particles in 1.15 and above.
- Old PBR material format is now renamed to SEUS PBR, enabled by default.*
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Fixes :
- Fixed previous frame reflection border.*
- Fixed flickering distant shadows.*
- Fixed blindness fog.
- Fixed colored shadows on certain GPUs (partially).
- Fixed weather color when per biome weather is disabled on integrated graphics.
BSL Shaders v7.2
- Shaderpack reformatting. This makes the pack slightly easier to work with and tweak.
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Extra features :
- Added sky "ground" which darkens the bottom part of the sky.
- Added negative values to world curvature size. This allows the world to bend upwards.
- Added savanna to per-biome weather color.
- Nether overhaul: every nether biome have its own configurable color and improved nether visibility by reducing lava brightness and increasing fog brightness.
- Added aurora, appears at night on cold biomes (with per biome weather enabled).
- Added waving hanging lanterns.
- Extended vanilla water option to water mode. You can choose between flat color, vanilla water, or tinted vanilla water.
- Added distant fade, which fades far side chunk edges.
- Added dual rainbow lens flare.
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Removed features :
- Vanilla star.
- Normal mapping and POM for hand items, entities, and block entities in 1.15 and above. (temporary)
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Improvements :
- Block ID mapping for 1.15 and 1.16, and updated ID convention.
- Changed ultra from high shadows + motion blur to very high shadows.
- DOF scales with FoV now.
- Resource pack support is now renamed to Advanced Materials.
- Updated labPBR to v1.3.
- Rough reflection uses another method which looks good enough without TAA.
- Sun glare from disabling light shaft is now affected by the intensity slider.
- Some effects now scale by game resolution height rather than width.
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Tweaks :
- Tweaked blocklight to be more neutral and dimmer.
- Tweaked day fog.
- Tweaked weather base opacity.
- Tweaked water fog distance multiplier.
- Tweaked TAA to produce less ghosting.
- Tweaked emissive recolor to be more consistent in various intensity, now disabled by default.
- Replaced fog range option with fog density.
- Rearranged some options.
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Fixes :
- Fixed fog being rendered on black outline while fog is disabled.
- Fixed handheld and framed map from being distorted by parallax.
- Fixed misarranged per biome weather color.
- Fixed lightning bolt.
- Fixed motion blur hand bleeding.
- Fixed DOF lines on AMD.
- Fixed weather particles disappearing after changing dimensions.
BSL Shaders v7.1.04.1
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Fixes :
- Fixed rain reflection error.
BSL Shaders v7.1.04
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Extra features :
- Added labPBR specular format.
- Soft particles
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Improvements :
- Removed white reduction on textures.
- Improved colored shadows.
- Improved weather color intensity behavior.
- Improved metal rendering (resource pack support).
- Rain reflection have ripples now.
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Tweaks :
- Tweaked lighting calculation.
- Tweaked default day ambient color, night color, and blocklight color.
- Renamed lightmap banding to toon lightmap.
- Reduced entity glow intensity.
- Reduced furnace brightness.
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Fixes :
- Fixed blurry leads on non-integrated graphics.
BSL Shaders v7.1.03.2
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Improvements :
- Improved temporal accumulation on certain effects.
- Improved light shafts.
BSL Shaders v7.1.03.1
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Extra features :
- Sharpening.
- Subsurface scattering option.
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Improvements :
- Rain reflection fades out when the player stands on dry biomes and per-biome weather enabled.
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Fixes :
- Fixed broken cutout blocks (like tall grass) on integrated graphics.
BSL Shaders v7.1.03
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Extra features :
- Rough reflections.
- Rain reflections.
- Directional lightmap.
- Promo art outline.
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Removed features :
- Bumpy edge.
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Fixes :
- Fixed shadow bug caused by vanilla AO.
BSL Shaders v7.1.02.2
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Fixes :
- Partial fix for cloud rendering behind skybox.
BSL Shaders v7.1.02.1
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Fixes :
- Fixed sky error.
BSL Shaders v7.1.02
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Improvements :
- Improved sun position calculation to support time manipulating mod.
- Block ID mapping for 1.14.
- Clouds are rendered earlier because campfire smoke exists.
BSL Shaders v7.1.01
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Removed features :
- Rough screen space reflections (temporary).
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Improvements :
- Minecraft's AO now appears in white world.
- Improved lightmap banding.
- Switched BRDF from Blinn Phong to GGX.
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Fixes :
- Fixed dirty lens on non-16:9 aspect ratio.
BSL Shaders v7.1
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Base features added :
- Lighting.
- Full color customization.
- Sky.
- Bloom.
- Desaturation.
- Clouds.
- Ambient Occlusion.
- Fog.
- Profiles (Low, Medium, High, and Ultra)
- Screen-space reflection.
- Light shafts.
- Stars.
- Lens flare.
- Nether and End shader.
- Per-biome weather color.
- Antialiasing (FXAA 3.11 and TAA).
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Extra features :
- Auto exposure.
- White world.
- Motion blur.
- Depth of field.
- Modifiable water wave and clouds.
- Black outline.
- Resource pack support.
- Rough reflections.
- Bumpy edge.
- Lightmap banding.
- Round sun and moon.
- World curvature.
- Dirty lens.
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Improvements :
- Texture overlays now work properly behind translucents.
- Glowing eyes (from spiders and friends) no longer tinted by blocklight color.
- Weather is now affected by blocklight.
- Particles receive shadows now.
- Vanilla clouds use shader lighting now.
- Block ID mapping, allows the shader to run properly on 1.13.
- Bottom part of tall plant no longer waves.
- Removed beacon beam shadows.